\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(t, z, \mathsf{fma}\left(a, b, x \cdot y\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r116481 = x;
double r116482 = y;
double r116483 = r116481 * r116482;
double r116484 = z;
double r116485 = t;
double r116486 = r116484 * r116485;
double r116487 = r116483 + r116486;
double r116488 = a;
double r116489 = b;
double r116490 = r116488 * r116489;
double r116491 = r116487 + r116490;
return r116491;
}
double f(double x, double y, double z, double t, double a, double b) {
double r116492 = t;
double r116493 = z;
double r116494 = a;
double r116495 = b;
double r116496 = x;
double r116497 = y;
double r116498 = r116496 * r116497;
double r116499 = fma(r116494, r116495, r116498);
double r116500 = fma(r116492, r116493, r116499);
return r116500;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))