x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r92008 = x;
double r92009 = y;
double r92010 = r92008 * r92009;
double r92011 = z;
double r92012 = t;
double r92013 = r92011 * r92012;
double r92014 = r92010 - r92013;
return r92014;
}
double f(double x, double y, double z, double t) {
double r92015 = x;
double r92016 = y;
double r92017 = z;
double r92018 = t;
double r92019 = r92017 * r92018;
double r92020 = -r92019;
double r92021 = fma(r92015, r92016, r92020);
return r92021;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))