x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r109371 = x;
double r109372 = y;
double r109373 = z;
double r109374 = r109373 + r109371;
double r109375 = r109372 * r109374;
double r109376 = r109371 + r109375;
return r109376;
}
double f(double x, double y, double z) {
double r109377 = y;
double r109378 = z;
double r109379 = x;
double r109380 = fma(r109377, r109379, r109379);
double r109381 = fma(r109377, r109378, r109380);
return r109381;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))