\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z}, -\mathsf{fma}\left(4, \frac{y}{z}, 2\right)\right)double f(double x, double y, double z) {
double r760998 = 4.0;
double r760999 = x;
double r761000 = y;
double r761001 = r760999 - r761000;
double r761002 = z;
double r761003 = 0.5;
double r761004 = r761002 * r761003;
double r761005 = r761001 - r761004;
double r761006 = r760998 * r761005;
double r761007 = r761006 / r761002;
return r761007;
}
double f(double x, double y, double z) {
double r761008 = 4.0;
double r761009 = x;
double r761010 = z;
double r761011 = r761009 / r761010;
double r761012 = y;
double r761013 = r761012 / r761010;
double r761014 = 2.0;
double r761015 = fma(r761008, r761013, r761014);
double r761016 = -r761015;
double r761017 = fma(r761008, r761011, r761016);
return r761017;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.3
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))