\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r758636 = 60.0;
double r758637 = x;
double r758638 = y;
double r758639 = r758637 - r758638;
double r758640 = r758636 * r758639;
double r758641 = z;
double r758642 = t;
double r758643 = r758641 - r758642;
double r758644 = r758640 / r758643;
double r758645 = a;
double r758646 = 120.0;
double r758647 = r758645 * r758646;
double r758648 = r758644 + r758647;
return r758648;
}
double f(double x, double y, double z, double t, double a) {
double r758649 = 120.0;
double r758650 = a;
double r758651 = 60.0;
double r758652 = x;
double r758653 = y;
double r758654 = r758652 - r758653;
double r758655 = z;
double r758656 = t;
double r758657 = r758655 - r758656;
double r758658 = r758654 / r758657;
double r758659 = r758651 * r758658;
double r758660 = fma(r758649, r758650, r758659);
return r758660;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))