\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r716266 = x;
double r716267 = 100.0;
double r716268 = r716266 * r716267;
double r716269 = y;
double r716270 = r716266 + r716269;
double r716271 = r716268 / r716270;
return r716271;
}
double f(double x, double y) {
double r716272 = x;
double r716273 = y;
double r716274 = r716272 + r716273;
double r716275 = r716272 / r716274;
double r716276 = 1.0;
double r716277 = 100.0;
double r716278 = r716276 / r716277;
double r716279 = r716275 / r716278;
return r716279;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))