\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r584276 = x;
double r584277 = y;
double r584278 = z;
double r584279 = t;
double r584280 = r584278 * r584279;
double r584281 = r584277 - r584280;
double r584282 = r584276 / r584281;
return r584282;
}
double f(double x, double y, double z, double t) {
double r584283 = x;
double r584284 = y;
double r584285 = z;
double r584286 = t;
double r584287 = r584285 * r584286;
double r584288 = r584284 - r584287;
double r584289 = r584283 / r584288;
return r584289;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.8 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))