x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r659458 = x;
double r659459 = y;
double r659460 = z;
double r659461 = r659459 * r659460;
double r659462 = r659458 - r659461;
return r659462;
}
double f(double x, double y, double z) {
double r659463 = x;
double r659464 = y;
double r659465 = z;
double r659466 = r659464 * r659465;
double r659467 = r659463 - r659466;
return r659467;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))