2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r493963 = 2.0;
double r493964 = x;
double r493965 = r493964 * r493964;
double r493966 = y;
double r493967 = r493964 * r493966;
double r493968 = r493965 - r493967;
double r493969 = r493963 * r493968;
return r493969;
}
double f(double x, double y) {
double r493970 = x;
double r493971 = y;
double r493972 = r493970 - r493971;
double r493973 = r493970 * r493972;
double r493974 = 2.0;
double r493975 = r493973 * r493974;
return r493975;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))