2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r446753 = 2.0;
double r446754 = x;
double r446755 = r446754 * r446754;
double r446756 = y;
double r446757 = r446754 * r446756;
double r446758 = r446755 + r446757;
double r446759 = r446753 * r446758;
return r446759;
}
double f(double x, double y) {
double r446760 = x;
double r446761 = y;
double r446762 = r446760 * r446761;
double r446763 = fma(r446760, r446760, r446762);
double r446764 = 2.0;
double r446765 = r446763 * r446764;
return r446765;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))