\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r492663 = x;
double r492664 = y;
double r492665 = r492663 - r492664;
double r492666 = 2.0;
double r492667 = r492663 * r492666;
double r492668 = r492667 * r492664;
double r492669 = r492665 / r492668;
return r492669;
}
double f(double x, double y) {
double r492670 = 0.5;
double r492671 = 1.0;
double r492672 = y;
double r492673 = r492671 / r492672;
double r492674 = x;
double r492675 = r492671 / r492674;
double r492676 = r492673 - r492675;
double r492677 = r492670 * r492676;
return r492677;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))