Average Error: 0.0 → 0.1
Time: 3.6s
Precision: 64
\[\frac{x + y}{x - y}\]
\[\left(\sqrt[3]{\frac{x + y}{x - y}} \cdot \sqrt[3]{\frac{x + y}{x - y}}\right) \cdot \sqrt[3]{\frac{x + y}{x - y}}\]
\frac{x + y}{x - y}
\left(\sqrt[3]{\frac{x + y}{x - y}} \cdot \sqrt[3]{\frac{x + y}{x - y}}\right) \cdot \sqrt[3]{\frac{x + y}{x - y}}
double f(double x, double y) {
        double r464236 = x;
        double r464237 = y;
        double r464238 = r464236 + r464237;
        double r464239 = r464236 - r464237;
        double r464240 = r464238 / r464239;
        return r464240;
}

double f(double x, double y) {
        double r464241 = x;
        double r464242 = y;
        double r464243 = r464241 + r464242;
        double r464244 = r464241 - r464242;
        double r464245 = r464243 / r464244;
        double r464246 = cbrt(r464245);
        double r464247 = r464246 * r464246;
        double r464248 = r464247 * r464246;
        return r464248;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.1
\[\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}\]

Derivation

  1. Initial program 0.0

    \[\frac{x + y}{x - y}\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.1

    \[\leadsto \color{blue}{\left(\sqrt[3]{\frac{x + y}{x - y}} \cdot \sqrt[3]{\frac{x + y}{x - y}}\right) \cdot \sqrt[3]{\frac{x + y}{x - y}}}\]
  4. Final simplification0.1

    \[\leadsto \left(\sqrt[3]{\frac{x + y}{x - y}} \cdot \sqrt[3]{\frac{x + y}{x - y}}\right) \cdot \sqrt[3]{\frac{x + y}{x - y}}\]

Reproduce

herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
  :name "Linear.Projection:perspective from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (/ 1 (- (/ x (+ x y)) (/ y (+ x y))))

  (/ (+ x y) (- x y)))