\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r531510 = x;
double r531511 = y;
double r531512 = r531510 * r531511;
double r531513 = z;
double r531514 = r531513 * r531513;
double r531515 = r531512 + r531514;
double r531516 = r531515 + r531514;
double r531517 = r531516 + r531514;
return r531517;
}
double f(double x, double y, double z) {
double r531518 = 3.0;
double r531519 = z;
double r531520 = r531519 * r531519;
double r531521 = x;
double r531522 = y;
double r531523 = r531521 * r531522;
double r531524 = fma(r531518, r531520, r531523);
return r531524;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))