\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r448044 = x;
double r448045 = y;
double r448046 = r448044 * r448045;
double r448047 = r448045 * r448045;
double r448048 = r448046 + r448047;
double r448049 = z;
double r448050 = r448045 * r448049;
double r448051 = r448048 - r448050;
double r448052 = r448051 - r448047;
return r448052;
}
double f(double x, double y, double z) {
double r448053 = y;
double r448054 = x;
double r448055 = z;
double r448056 = r448054 - r448055;
double r448057 = 0.0;
double r448058 = fma(r448053, r448056, r448057);
return r448058;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.9
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))