\mathsf{fma}\left(x, y, z\right) - \left(1 + \left(x \cdot y + z\right)\right)\left(\mathsf{fma}\left(x, y, z\right) - \left(1 + \frac{x \cdot y}{\frac{x \cdot y - z}{x \cdot y}}\right)\right) + \frac{z}{\sqrt[3]{x \cdot y - z} \cdot \sqrt[3]{x \cdot y - z}} \cdot \frac{z}{\sqrt[3]{x \cdot y - z}}double f(double x, double y, double z) {
double r94092 = x;
double r94093 = y;
double r94094 = z;
double r94095 = fma(r94092, r94093, r94094);
double r94096 = 1.0;
double r94097 = r94092 * r94093;
double r94098 = r94097 + r94094;
double r94099 = r94096 + r94098;
double r94100 = r94095 - r94099;
return r94100;
}
double f(double x, double y, double z) {
double r94101 = x;
double r94102 = y;
double r94103 = z;
double r94104 = fma(r94101, r94102, r94103);
double r94105 = 1.0;
double r94106 = r94101 * r94102;
double r94107 = r94106 - r94103;
double r94108 = r94107 / r94106;
double r94109 = r94106 / r94108;
double r94110 = r94105 + r94109;
double r94111 = r94104 - r94110;
double r94112 = cbrt(r94107);
double r94113 = r94112 * r94112;
double r94114 = r94103 / r94113;
double r94115 = r94103 / r94112;
double r94116 = r94114 * r94115;
double r94117 = r94111 + r94116;
return r94117;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 45.2 |
|---|---|
| Target | 0 |
| Herbie | 45.4 |
Initial program 45.2
rmApplied flip-+45.9
rmApplied div-sub45.9
Applied associate-+r-45.9
Applied associate--r-45.9
rmApplied associate-/l*45.6
rmApplied add-cube-cbrt45.8
Applied times-frac45.4
Final simplification45.4
herbie shell --seed 2020001
(FPCore (x y z)
:name "simple fma test"
:precision binary64
:herbie-target
-1
(- (fma x y z) (+ 1 (+ (* x y) z))))