\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(t, z, \mathsf{fma}\left(a, b, x \cdot y\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r104461 = x;
double r104462 = y;
double r104463 = r104461 * r104462;
double r104464 = z;
double r104465 = t;
double r104466 = r104464 * r104465;
double r104467 = r104463 + r104466;
double r104468 = a;
double r104469 = b;
double r104470 = r104468 * r104469;
double r104471 = r104467 + r104470;
double r104472 = c;
double r104473 = i;
double r104474 = r104472 * r104473;
double r104475 = r104471 + r104474;
return r104475;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r104476 = i;
double r104477 = c;
double r104478 = t;
double r104479 = z;
double r104480 = a;
double r104481 = b;
double r104482 = x;
double r104483 = y;
double r104484 = r104482 * r104483;
double r104485 = fma(r104480, r104481, r104484);
double r104486 = fma(r104478, r104479, r104485);
double r104487 = fma(r104476, r104477, r104486);
return r104487;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))