\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1 \cdot rand}{\sqrt{\left(\sqrt[3]{9} \cdot \sqrt[3]{9}\right) \cdot \left(\sqrt[3]{9} \cdot \left(a - \frac{1}{3}\right)\right)}}\right)double f(double a, double rand) {
double r86485 = a;
double r86486 = 1.0;
double r86487 = 3.0;
double r86488 = r86486 / r86487;
double r86489 = r86485 - r86488;
double r86490 = 9.0;
double r86491 = r86490 * r86489;
double r86492 = sqrt(r86491);
double r86493 = r86486 / r86492;
double r86494 = rand;
double r86495 = r86493 * r86494;
double r86496 = r86486 + r86495;
double r86497 = r86489 * r86496;
return r86497;
}
double f(double a, double rand) {
double r86498 = a;
double r86499 = 1.0;
double r86500 = 3.0;
double r86501 = r86499 / r86500;
double r86502 = r86498 - r86501;
double r86503 = rand;
double r86504 = r86499 * r86503;
double r86505 = 9.0;
double r86506 = cbrt(r86505);
double r86507 = r86506 * r86506;
double r86508 = r86506 * r86502;
double r86509 = r86507 * r86508;
double r86510 = sqrt(r86509);
double r86511 = r86504 / r86510;
double r86512 = r86499 + r86511;
double r86513 = r86502 * r86512;
return r86513;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
rmApplied associate-*l/0.1
rmApplied add-cube-cbrt0.1
Applied associate-*l*0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1 3)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1 3))))) rand))))