1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{\frac{\left(y - z\right) \cdot \left(y - t\right)}{\sqrt[3]{x}}}double f(double x, double y, double z, double t) {
double r216617 = 1.0;
double r216618 = x;
double r216619 = y;
double r216620 = z;
double r216621 = r216619 - r216620;
double r216622 = t;
double r216623 = r216619 - r216622;
double r216624 = r216621 * r216623;
double r216625 = r216618 / r216624;
double r216626 = r216617 - r216625;
return r216626;
}
double f(double x, double y, double z, double t) {
double r216627 = 1.0;
double r216628 = x;
double r216629 = cbrt(r216628);
double r216630 = r216629 * r216629;
double r216631 = y;
double r216632 = z;
double r216633 = r216631 - r216632;
double r216634 = t;
double r216635 = r216631 - r216634;
double r216636 = r216633 * r216635;
double r216637 = r216636 / r216629;
double r216638 = r216630 / r216637;
double r216639 = r216627 - r216638;
return r216639;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied add-cube-cbrt0.9
Applied associate-/l*0.9
Final simplification0.9
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))