x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, \left(\left(z \cdot \sqrt[3]{{\left({\left(\cos y\right)}^{2}\right)}^{\frac{2}{3}}}\right) \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{2}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}\right)double f(double x, double y, double z) {
double r151662 = x;
double r151663 = y;
double r151664 = sin(r151663);
double r151665 = r151662 * r151664;
double r151666 = z;
double r151667 = cos(r151663);
double r151668 = r151666 * r151667;
double r151669 = r151665 + r151668;
return r151669;
}
double f(double x, double y, double z) {
double r151670 = x;
double r151671 = y;
double r151672 = sin(r151671);
double r151673 = z;
double r151674 = cos(r151671);
double r151675 = 2.0;
double r151676 = pow(r151674, r151675);
double r151677 = 0.6666666666666666;
double r151678 = pow(r151676, r151677);
double r151679 = cbrt(r151678);
double r151680 = r151673 * r151679;
double r151681 = cbrt(r151676);
double r151682 = 0.3333333333333333;
double r151683 = pow(r151681, r151682);
double r151684 = r151680 * r151683;
double r151685 = cbrt(r151674);
double r151686 = r151684 * r151685;
double r151687 = fma(r151670, r151672, r151686);
return r151687;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/315.6
Applied pow1/315.5
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cube-cbrt0.3
Applied unpow-prod-down0.3
Applied associate-*r*0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))