x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r185409 = x;
double r185410 = y;
double r185411 = cos(r185410);
double r185412 = r185409 * r185411;
double r185413 = z;
double r185414 = sin(r185410);
double r185415 = r185413 * r185414;
double r185416 = r185412 + r185415;
return r185416;
}
double f(double x, double y, double z) {
double r185417 = x;
double r185418 = y;
double r185419 = cos(r185418);
double r185420 = z;
double r185421 = sin(r185418);
double r185422 = r185420 * r185421;
double r185423 = fma(r185417, r185419, r185422);
return r185423;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))