x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r143042 = x;
double r143043 = r143042 * r143042;
double r143044 = y;
double r143045 = 4.0;
double r143046 = r143044 * r143045;
double r143047 = z;
double r143048 = r143046 * r143047;
double r143049 = r143043 - r143048;
return r143049;
}
double f(double x, double y, double z) {
double r143050 = x;
double r143051 = y;
double r143052 = 4.0;
double r143053 = r143051 * r143052;
double r143054 = z;
double r143055 = r143053 * r143054;
double r143056 = -r143055;
double r143057 = fma(r143050, r143050, r143056);
return r143057;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))