x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r131687 = x;
double r131688 = y;
double r131689 = r131688 * r131688;
double r131690 = r131687 - r131689;
return r131690;
}
double f(double x, double y) {
double r131691 = x;
double r131692 = y;
double r131693 = r131692 * r131692;
double r131694 = r131691 - r131693;
return r131694;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))