x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r141811 = x;
double r141812 = r141811 * r141811;
double r141813 = 1.0;
double r141814 = r141812 + r141813;
return r141814;
}
double f(double x) {
double r141815 = x;
double r141816 = r141815 * r141815;
double r141817 = 1.0;
double r141818 = r141816 + r141817;
return r141818;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))