x \cdot \left(\left(\left(\left(y + z\right) + z\right) + y\right) + t\right) + y \cdot 5
\mathsf{fma}\left(y + z, x + x, \mathsf{fma}\left(5, y, t \cdot x\right)\right)double f(double x, double y, double z, double t) {
double r150694 = x;
double r150695 = y;
double r150696 = z;
double r150697 = r150695 + r150696;
double r150698 = r150697 + r150696;
double r150699 = r150698 + r150695;
double r150700 = t;
double r150701 = r150699 + r150700;
double r150702 = r150694 * r150701;
double r150703 = 5.0;
double r150704 = r150695 * r150703;
double r150705 = r150702 + r150704;
return r150705;
}
double f(double x, double y, double z, double t) {
double r150706 = y;
double r150707 = z;
double r150708 = r150706 + r150707;
double r150709 = x;
double r150710 = r150709 + r150709;
double r150711 = 5.0;
double r150712 = t;
double r150713 = r150712 * r150709;
double r150714 = fma(r150711, r150706, r150713);
double r150715 = fma(r150708, r150710, r150714);
return r150715;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.1
Simplified0.1
Taylor expanded around 0 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, B"
:precision binary64
(+ (* x (+ (+ (+ (+ y z) z) y) t)) (* y 5)))