x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r92387 = x;
double r92388 = y;
double r92389 = r92387 * r92388;
double r92390 = z;
double r92391 = t;
double r92392 = r92390 * r92391;
double r92393 = r92389 + r92392;
return r92393;
}
double f(double x, double y, double z, double t) {
double r92394 = x;
double r92395 = y;
double r92396 = z;
double r92397 = t;
double r92398 = r92396 * r92397;
double r92399 = fma(r92394, r92395, r92398);
return r92399;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))