x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r104521 = x;
double r104522 = y;
double r104523 = r104521 * r104522;
double r104524 = z;
double r104525 = t;
double r104526 = r104524 * r104525;
double r104527 = r104523 - r104526;
return r104527;
}
double f(double x, double y, double z, double t) {
double r104528 = x;
double r104529 = y;
double r104530 = z;
double r104531 = t;
double r104532 = r104530 * r104531;
double r104533 = -r104532;
double r104534 = fma(r104528, r104529, r104533);
return r104534;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))