x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r92205 = x;
double r92206 = y;
double r92207 = z;
double r92208 = r92207 + r92205;
double r92209 = r92206 * r92208;
double r92210 = r92205 + r92209;
return r92210;
}
double f(double x, double y, double z) {
double r92211 = y;
double r92212 = z;
double r92213 = x;
double r92214 = fma(r92211, r92213, r92213);
double r92215 = fma(r92211, r92212, r92214);
return r92215;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))