\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z}, -\mathsf{fma}\left(4, \frac{y}{z}, 2\right)\right)double f(double x, double y, double z) {
double r709894 = 4.0;
double r709895 = x;
double r709896 = y;
double r709897 = r709895 - r709896;
double r709898 = z;
double r709899 = 0.5;
double r709900 = r709898 * r709899;
double r709901 = r709897 - r709900;
double r709902 = r709894 * r709901;
double r709903 = r709902 / r709898;
return r709903;
}
double f(double x, double y, double z) {
double r709904 = 4.0;
double r709905 = x;
double r709906 = z;
double r709907 = r709905 / r709906;
double r709908 = y;
double r709909 = r709908 / r709906;
double r709910 = 2.0;
double r709911 = fma(r709904, r709909, r709910);
double r709912 = -r709911;
double r709913 = fma(r709904, r709907, r709912);
return r709913;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.3
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))