\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\left(\sqrt{\frac{1}{\sqrt[3]{3} \cdot \sqrt[3]{3}}} \cdot \mathsf{hypot}\left(\mathsf{hypot}\left(x, y\right), z\right)\right) \cdot \sqrt{\frac{1}{\sqrt[3]{3}}}double f(double x, double y, double z) {
double r801314 = x;
double r801315 = r801314 * r801314;
double r801316 = y;
double r801317 = r801316 * r801316;
double r801318 = r801315 + r801317;
double r801319 = z;
double r801320 = r801319 * r801319;
double r801321 = r801318 + r801320;
double r801322 = 3.0;
double r801323 = r801321 / r801322;
double r801324 = sqrt(r801323);
return r801324;
}
double f(double x, double y, double z) {
double r801325 = 1.0;
double r801326 = 3.0;
double r801327 = cbrt(r801326);
double r801328 = r801327 * r801327;
double r801329 = r801325 / r801328;
double r801330 = sqrt(r801329);
double r801331 = x;
double r801332 = y;
double r801333 = hypot(r801331, r801332);
double r801334 = z;
double r801335 = hypot(r801333, r801334);
double r801336 = r801330 * r801335;
double r801337 = r801325 / r801327;
double r801338 = sqrt(r801337);
double r801339 = r801336 * r801338;
return r801339;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.1 |
|---|---|
| Target | 26.0 |
| Herbie | 0.3 |
Initial program 38.1
rmApplied add-cube-cbrt38.1
Applied *-un-lft-identity38.1
Applied times-frac38.1
Applied sqrt-prod38.1
rmApplied div-inv38.1
Applied sqrt-prod38.1
Applied associate-*r*38.1
rmApplied add-sqr-sqrt38.1
Applied hypot-def29.0
rmApplied hypot-def0.3
Final simplification0.3
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3)))