\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r707532 = 60.0;
double r707533 = x;
double r707534 = y;
double r707535 = r707533 - r707534;
double r707536 = r707532 * r707535;
double r707537 = z;
double r707538 = t;
double r707539 = r707537 - r707538;
double r707540 = r707536 / r707539;
double r707541 = a;
double r707542 = 120.0;
double r707543 = r707541 * r707542;
double r707544 = r707540 + r707543;
return r707544;
}
double f(double x, double y, double z, double t, double a) {
double r707545 = 120.0;
double r707546 = a;
double r707547 = 60.0;
double r707548 = x;
double r707549 = y;
double r707550 = r707548 - r707549;
double r707551 = z;
double r707552 = t;
double r707553 = r707551 - r707552;
double r707554 = r707550 / r707553;
double r707555 = r707547 * r707554;
double r707556 = fma(r707545, r707546, r707555);
return r707556;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))