\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r657447 = x;
double r657448 = y;
double r657449 = z;
double r657450 = t;
double r657451 = r657449 * r657450;
double r657452 = r657448 - r657451;
double r657453 = r657447 / r657452;
return r657453;
}
double f(double x, double y, double z, double t) {
double r657454 = x;
double r657455 = y;
double r657456 = z;
double r657457 = t;
double r657458 = r657456 * r657457;
double r657459 = r657455 - r657458;
double r657460 = r657454 / r657459;
return r657460;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.8 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))