x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r573323 = x;
double r573324 = y;
double r573325 = z;
double r573326 = r573324 * r573325;
double r573327 = r573323 - r573326;
return r573327;
}
double f(double x, double y, double z) {
double r573328 = x;
double r573329 = y;
double r573330 = z;
double r573331 = r573329 * r573330;
double r573332 = r573328 - r573331;
return r573332;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))