x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot t + \left(\left(y \cdot 4\right) \cdot z\right) \cdot \left(-z\right)\right)double f(double x, double y, double z, double t) {
double r605206 = x;
double r605207 = r605206 * r605206;
double r605208 = y;
double r605209 = 4.0;
double r605210 = r605208 * r605209;
double r605211 = z;
double r605212 = r605211 * r605211;
double r605213 = t;
double r605214 = r605212 - r605213;
double r605215 = r605210 * r605214;
double r605216 = r605207 - r605215;
return r605216;
}
double f(double x, double y, double z, double t) {
double r605217 = x;
double r605218 = y;
double r605219 = 4.0;
double r605220 = r605218 * r605219;
double r605221 = t;
double r605222 = r605220 * r605221;
double r605223 = z;
double r605224 = r605220 * r605223;
double r605225 = -r605223;
double r605226 = r605224 * r605225;
double r605227 = r605222 + r605226;
double r605228 = fma(r605217, r605217, r605227);
return r605228;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 5.9 |
|---|---|
| Target | 5.9 |
| Herbie | 0.1 |
Initial program 5.9
Simplified5.9
rmApplied sub-neg5.9
Applied distribute-lft-in5.9
rmApplied distribute-rgt-neg-in5.9
Applied associate-*r*0.1
Final simplification0.1
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))