2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r434833 = 2.0;
double r434834 = x;
double r434835 = r434834 * r434834;
double r434836 = y;
double r434837 = r434834 * r434836;
double r434838 = r434835 - r434837;
double r434839 = r434833 * r434838;
return r434839;
}
double f(double x, double y) {
double r434840 = x;
double r434841 = y;
double r434842 = r434840 - r434841;
double r434843 = r434840 * r434842;
double r434844 = 2.0;
double r434845 = r434843 * r434844;
return r434845;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))