2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r509652 = 2.0;
double r509653 = x;
double r509654 = r509653 * r509653;
double r509655 = y;
double r509656 = r509653 * r509655;
double r509657 = r509654 + r509656;
double r509658 = r509652 * r509657;
return r509658;
}
double f(double x, double y) {
double r509659 = x;
double r509660 = y;
double r509661 = r509659 * r509660;
double r509662 = fma(r509659, r509659, r509661);
double r509663 = 2.0;
double r509664 = r509662 * r509663;
return r509664;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))