\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r433496 = x;
double r433497 = y;
double r433498 = r433496 - r433497;
double r433499 = 2.0;
double r433500 = r433496 * r433499;
double r433501 = r433500 * r433497;
double r433502 = r433498 / r433501;
return r433502;
}
double f(double x, double y) {
double r433503 = 1.0;
double r433504 = 2.0;
double r433505 = y;
double r433506 = r433504 * r433505;
double r433507 = r433503 / r433506;
double r433508 = x;
double r433509 = r433508 * r433504;
double r433510 = r433503 / r433509;
double r433511 = r433507 - r433510;
return r433511;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.2
rmApplied div-sub15.2
Simplified11.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))