\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r517392 = x;
double r517393 = y;
double r517394 = r517392 + r517393;
double r517395 = 2.0;
double r517396 = r517392 * r517395;
double r517397 = r517396 * r517393;
double r517398 = r517394 / r517397;
return r517398;
}
double f(double x, double y) {
double r517399 = 0.5;
double r517400 = 1.0;
double r517401 = y;
double r517402 = r517400 / r517401;
double r517403 = x;
double r517404 = r517400 / r517403;
double r517405 = r517399 * r517404;
double r517406 = fma(r517399, r517402, r517405);
return r517406;
}




Bits error versus x




Bits error versus y
| Original | 15.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))