\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r29176 = x;
double r29177 = y;
double r29178 = r29176 + r29177;
double r29179 = z;
double r29180 = 1.0;
double r29181 = r29179 + r29180;
double r29182 = r29178 * r29181;
return r29182;
}
double f(double x, double y, double z) {
double r29183 = x;
double r29184 = y;
double r29185 = r29183 + r29184;
double r29186 = z;
double r29187 = 1.0;
double r29188 = r29186 + r29187;
double r29189 = r29185 * r29188;
return r29189;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))