Average Error: 10.3 → 0.2
Time: 2.2s
Precision: 64
\[\frac{x}{y \cdot y}\]
\[\frac{\frac{x}{y}}{y}\]
\frac{x}{y \cdot y}
\frac{\frac{x}{y}}{y}
double f(double x, double y) {
        double r274252 = x;
        double r274253 = y;
        double r274254 = r274253 * r274253;
        double r274255 = r274252 / r274254;
        return r274255;
}

double f(double x, double y) {
        double r274256 = x;
        double r274257 = y;
        double r274258 = r274256 / r274257;
        double r274259 = r274258 / r274257;
        return r274259;
}

Error

Bits error versus x

Bits error versus y

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Results

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Target

Original10.3
Target0.2
Herbie0.2
\[\frac{\frac{x}{y}}{y}\]

Derivation

  1. Initial program 10.3

    \[\frac{x}{y \cdot y}\]
  2. Using strategy rm
  3. Applied associate-/r*0.2

    \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}}\]
  4. Final simplification0.2

    \[\leadsto \frac{\frac{x}{y}}{y}\]

Reproduce

herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y)
  :name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
  :precision binary64

  :herbie-target
  (/ (/ x y) y)

  (/ x (* y y)))