1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}1 + \mathsf{fma}\left(4, \frac{x}{y}, 3 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r251271 = 1.0;
double r251272 = 4.0;
double r251273 = x;
double r251274 = y;
double r251275 = 0.75;
double r251276 = r251274 * r251275;
double r251277 = r251273 + r251276;
double r251278 = z;
double r251279 = r251277 - r251278;
double r251280 = r251272 * r251279;
double r251281 = r251280 / r251274;
double r251282 = r251271 + r251281;
return r251282;
}
double f(double x, double y, double z) {
double r251283 = 1.0;
double r251284 = 4.0;
double r251285 = x;
double r251286 = y;
double r251287 = r251285 / r251286;
double r251288 = 3.0;
double r251289 = z;
double r251290 = r251289 / r251286;
double r251291 = r251284 * r251290;
double r251292 = r251288 - r251291;
double r251293 = fma(r251284, r251287, r251292);
double r251294 = r251283 + r251293;
return r251294;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))