1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r224621 = 1.0;
double r224622 = 4.0;
double r224623 = x;
double r224624 = y;
double r224625 = 0.25;
double r224626 = r224624 * r224625;
double r224627 = r224623 + r224626;
double r224628 = z;
double r224629 = r224627 - r224628;
double r224630 = r224622 * r224629;
double r224631 = r224630 / r224624;
double r224632 = r224621 + r224631;
return r224632;
}
double f(double x, double y, double z) {
double r224633 = 4.0;
double r224634 = x;
double r224635 = y;
double r224636 = r224634 / r224635;
double r224637 = 2.0;
double r224638 = z;
double r224639 = r224638 / r224635;
double r224640 = r224633 * r224639;
double r224641 = r224637 - r224640;
double r224642 = fma(r224633, r224636, r224641);
return r224642;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))