1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \left(\sqrt[3]{x} \cdot \sqrt[3]{x}\right) \cdot \frac{\frac{\sqrt[3]{x}}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r331102 = 1.0;
double r331103 = x;
double r331104 = y;
double r331105 = z;
double r331106 = r331104 - r331105;
double r331107 = t;
double r331108 = r331104 - r331107;
double r331109 = r331106 * r331108;
double r331110 = r331103 / r331109;
double r331111 = r331102 - r331110;
return r331111;
}
double f(double x, double y, double z, double t) {
double r331112 = 1.0;
double r331113 = x;
double r331114 = cbrt(r331113);
double r331115 = r331114 * r331114;
double r331116 = y;
double r331117 = z;
double r331118 = r331116 - r331117;
double r331119 = r331114 / r331118;
double r331120 = t;
double r331121 = r331116 - r331120;
double r331122 = r331119 / r331121;
double r331123 = r331115 * r331122;
double r331124 = r331112 - r331123;
return r331124;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied add-cube-cbrt0.9
Applied times-frac0.7
rmApplied div-inv0.7
Applied associate-*l*0.7
Simplified0.7
Final simplification0.7
herbie shell --seed 2020001
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))