x \cdot \cos y + z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r168505 = x;
double r168506 = y;
double r168507 = cos(r168506);
double r168508 = r168505 * r168507;
double r168509 = z;
double r168510 = sin(r168506);
double r168511 = r168509 * r168510;
double r168512 = r168508 + r168511;
return r168512;
}
double f(double x, double y, double z) {
double r168513 = x;
double r168514 = y;
double r168515 = cos(r168514);
double r168516 = 6.0;
double r168517 = pow(r168515, r168516);
double r168518 = cbrt(r168517);
double r168519 = 0.3333333333333333;
double r168520 = pow(r168518, r168519);
double r168521 = r168513 * r168520;
double r168522 = cbrt(r168515);
double r168523 = r168521 * r168522;
double r168524 = z;
double r168525 = sin(r168514);
double r168526 = r168524 * r168525;
double r168527 = r168523 + r168526;
return r168527;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/315.6
Applied pow1/315.5
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020001
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))