x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r152915 = x;
double r152916 = r152915 * r152915;
double r152917 = y;
double r152918 = 4.0;
double r152919 = r152917 * r152918;
double r152920 = z;
double r152921 = r152919 * r152920;
double r152922 = r152916 - r152921;
return r152922;
}
double f(double x, double y, double z) {
double r152923 = x;
double r152924 = r152923 * r152923;
double r152925 = y;
double r152926 = 4.0;
double r152927 = r152925 * r152926;
double r152928 = z;
double r152929 = r152927 * r152928;
double r152930 = r152924 - r152929;
return r152930;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020001
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))