x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r186776 = x;
double r186777 = y;
double r186778 = r186777 * r186777;
double r186779 = r186776 - r186778;
return r186779;
}
double f(double x, double y) {
double r186780 = x;
double r186781 = y;
double r186782 = r186781 * r186781;
double r186783 = r186780 - r186782;
return r186783;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))