x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r103925 = x;
double r103926 = y;
double r103927 = r103925 * r103926;
double r103928 = z;
double r103929 = t;
double r103930 = r103928 * r103929;
double r103931 = r103927 - r103930;
return r103931;
}
double f(double x, double y, double z, double t) {
double r103932 = x;
double r103933 = y;
double r103934 = r103932 * r103933;
double r103935 = z;
double r103936 = t;
double r103937 = r103935 * r103936;
double r103938 = r103934 - r103937;
return r103938;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))