\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r899844 = 4.0;
double r899845 = x;
double r899846 = y;
double r899847 = r899845 - r899846;
double r899848 = z;
double r899849 = 0.5;
double r899850 = r899848 * r899849;
double r899851 = r899847 - r899850;
double r899852 = r899844 * r899851;
double r899853 = r899852 / r899848;
return r899853;
}
double f(double x, double y, double z) {
double r899854 = 4.0;
double r899855 = x;
double r899856 = y;
double r899857 = r899855 - r899856;
double r899858 = z;
double r899859 = r899857 / r899858;
double r899860 = r899854 * r899859;
double r899861 = 2.0;
double r899862 = -r899861;
double r899863 = r899860 + r899862;
return r899863;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))