x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r253683 = x;
double r253684 = y;
double r253685 = 4.0;
double r253686 = r253684 * r253685;
double r253687 = z;
double r253688 = r253686 * r253687;
double r253689 = r253683 - r253688;
return r253689;
}
double f(double x, double y, double z) {
double r253690 = x;
double r253691 = y;
double r253692 = 4.0;
double r253693 = r253691 * r253692;
double r253694 = z;
double r253695 = r253693 * r253694;
double r253696 = r253690 - r253695;
return r253696;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020001
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))