x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r161252 = x;
double r161253 = y;
double r161254 = r161253 * r161253;
double r161255 = r161252 - r161254;
return r161255;
}
double f(double x, double y) {
double r161256 = x;
double r161257 = y;
double r161258 = r161257 * r161257;
double r161259 = r161256 - r161258;
return r161259;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))