Average Error: 0.1 → 0.1
Time: 5.9s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - z \cdot \sin y\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
        double r163686 = x;
        double r163687 = y;
        double r163688 = cos(r163687);
        double r163689 = r163686 + r163688;
        double r163690 = z;
        double r163691 = sin(r163687);
        double r163692 = r163690 * r163691;
        double r163693 = r163689 - r163692;
        return r163693;
}

double f(double x, double y, double z) {
        double r163694 = x;
        double r163695 = y;
        double r163696 = cos(r163695);
        double r163697 = r163694 + r163696;
        double r163698 = z;
        double r163699 = sin(r163695);
        double r163700 = r163698 * r163699;
        double r163701 = r163697 - r163700;
        return r163701;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \cos y\right) - z \cdot \sin y\]

Reproduce

herbie shell --seed 2020001 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))